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GetActivePositions

  table soundscape.GetActivePositions( Player player )

Description

Returns a table containing all positions used for local sounds that are linked to the currently active soundscape.
Will return an empty table if the client has no active soundscape.

Recently Added

This was recently added in version (0.8 - DEV).

Arguments

1Player player
The player to use

Returns

1table localSounds
table(number - vector)