HolyLib Wiki

FireEvent

  boolean gameevent.FireEvent( IGameEvent event, boolean dontBroadcast = false )

Description

Fires the given gameevent and networks it to all players.

Arguments

1IGameEvent event
The gameevent to fire.
2boolean dontBroadcast = false
If true the gameevent won't be networked to players.

Returns

1boolean success
Returns true if the event was successfully fired.