HolyLib:PreProcessVoiceChat
Description
Called before the voicedata is processed.
Return true to stop the engine from processing it.
After the hook the VoiceData becomes invalid, if you want to store it call VoiceData:CreateCopy() and use the returned VoiceData.
Arguments
1Player ply
The Player that wants to listen to the events, can be NULL if it's called before a player spawned
Returns
Example
Example to record, save and play back voices
Example
The Engine's voicechat but in Lua