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holylib_networking_transmit_onfullupdate_networktoothers

  holylib_networking_transmit_onfullupdate_networktoothers = 1

Description

If enabled, any player that has a full update will be networked to everyone.
This makes sure that whenever a player requests/receives a full update, every other client immediately gets that player's entity force-transmitted to them too, instead of waiting for a regular PVS-based transmit, keeping everyone's knowledge of connected players in sync.
Only checked when holylib_networking_transmit_onfullupdate is enabled and the transmit's own recipient isn't the one currently in a full update.