holylib_gameserver_rawclients
holylib_gameserver_rawclients = 0
If enabled, CGameClient that are empty / have no active player are still considered valid allowing you to access them
CGameClient:__tostring() will return CGameClient [EMPTY] for empty clients!
Internally it checks using CBaseClient:IsConnected() to see if a client is empty or not!
Recently Added
This was recently added in version (0.8 - DEV).